Riot Games has always taken a firm attitude towards poor actors in its competitive online games. Whether toxicity, fraud or mourning, the developer strives to eradicate all negative behaviors. Such behavior is asking, and today Riot claims to have halved the number of wafers in his ego shooter Valorant. At the beginning of the year, Riot adopted a harder attitude towards Asking in Valorant by increasing the penalties for guilty persons and improved his recognition systems to turn off players who do not actively participate in games. Now the results are available and things seem to work. In a blog post, Riot reports that the detection of serious AFK behavior — in which a player is inactive six or more rounds in a game — was more than halved last year. From the data seems to be clear that Riots introduction of harder AFK penalties in March triggered the decline in AFK detection. In the blog post, Brian Chang and Sara Dadafshar, Valorant's Social and Player Dynamics team, expla...