Riot Games has always taken a firm attitude towards poor actors in its competitive online games. Whether toxicity, fraud or mourning, the developer strives to eradicate all negative behaviors. Such behavior is asking, and today Riot claims to have halved the number of wafers in his ego shooter Valorant.
At the beginning of the year, Riot adopted a harder attitude towards Asking in Valorant by increasing the penalties for guilty persons and improved his recognition systems to turn off players who do not actively participate in games. Now the results are available and things seem to work.
In a blog post, Riot reports that the detection of serious AFK behavior — in which a player is inactive six or more rounds in a game — was more than halved last year. From the data seems to be clear that Riots introduction of harder AFK penalties in March triggered the decline in AFK detection.
In the blog post, Brian Chang and Sara Dadafshar, Valorant's Social and Player Dynamics team, explain that this decline has now become a new baseline of AFK recognition. It is also worth noting that the data on matches extend both in Valorant rank list and unpacked matches.
Chang and Dadafshar also say that the detector rate — this is the number of AFK messages compared to the total played hours — in 2021 also fell by 17%.
Today's report by Riot shows that his hard attitude towards bad actors seem to have tangible results in Valorant. This year, the developer also imposed harder penalties for After in League of Legends, so this is certainly not a valorant-exclusive problem.
Riot plans to publish further updates on its efforts in the coming weeks, other negative behaviors — such as toxicity and slippers.
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